The only element common to both film and video games is when scoring cut-scenes, which are short movies that are intertwined into the gameplay. It needs to be created in a way that keeps it open to a change at any given moment, therefore, very often bigger sections of music need to be planned as one.Īnother important factor in games is looping a piece which has to be taken into consideration as well. As a result, the music has to be interactive which affects the whole musical approach. In the case of a film or a TV show the music is permanently assigned to any given scene, whereas in a video game it never plays exactly in the same spot and completely depends on what a player decides to do and when he or she decides to do it. ![]() ![]() MIKOLAI STROINSKI: Those are two different worlds. Should we put a spoiler tag for who's Luke Skywalker's father? lmao.CRAVEONLINE: How different is the process behind making a score for a film/TV show and making a score for a video game? Spoilers for a 20 year old game that has a finished sequel with an expansion and another sequel on the making? Must experience them in-game, first hand! □❤ Comment by KryzM on T18:00:21-05:00 I'll try and show some restraint, even though I'm dying to watch these. And Mephisto is still a really weird model. YouTube compression beat the hell out of these wow.īaal is so much uglier than I remember it's great. Comment by Malicone on T17:41:41-05:00įantastic! My favourite cinematic is baal. I shall take your position into consideration. That LoD cinematic is absolutely perfect and this remaster made it so much better, I love it.
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